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	<title>Comments on: Sudoku Widget 1.5 released</title>
	<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/</link>
	<description>Everything from Widgets to Lakers</description>
	<pubDate>Wed, 10 Mar 2010 14:45:03 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0</generator>

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		<title>by: The Clear</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-79468</link>
		<pubDate>Fri, 22 Jan 2010 18:11:10 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-79468</guid>
					<description>I don't get the scoring!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get the scoring!
</p>
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		<title>by: Nick</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-67877</link>
		<pubDate>Thu, 06 Aug 2009 16:11:56 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-67877</guid>
					<description>I have to press the arrow keys twice to move one space (frustrating). 

Holding the arrow keys down results in a slight delay followed by a slightly slower than expected number of moves across the board per unit time (not an issue really, but probably related to the first). 

Also, is it necessary to be able to select spaces that already have numbers in them?</description>
		<content:encoded><![CDATA[<p>I have to press the arrow keys twice to move one space (frustrating). </p>
<p>Holding the arrow keys down results in a slight delay followed by a slightly slower than expected number of moves across the board per unit time (not an issue really, but probably related to the first). </p>
<p>Also, is it necessary to be able to select spaces that already have numbers in them?
</p>
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		<title>by: tnh@acm.org</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-27235</link>
		<pubDate>Fri, 02 Nov 2007 13:58:27 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-27235</guid>
					<description>Since I upgraded to Leopard, the arrow keys misbehave in Sudoku Widget 1.5. Every other push of an arrow key has no effect—I have to push an arrow key twice to move one cell. Is this problem peculiar to my system, or are others having the same problem?

Thanks.

—Tim</description>
		<content:encoded><![CDATA[<p>Since I upgraded to Leopard, the arrow keys misbehave in Sudoku Widget 1.5. Every other push of an arrow key has no effect—I have to push an arrow key twice to move one cell. Is this problem peculiar to my system, or are others having the same problem?</p>
<p>Thanks.</p>
<p>—Tim
</p>
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		<title>by: luke</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2376</link>
		<pubDate>Wed, 02 Aug 2006 11:20:19 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2376</guid>
					<description>I have an extension for those how are guessing, as I have to guess sometimes too. Unfortunately I don't see any other way to contact Brian than through the FAQ, so here's my code:

(global variables):

&lt;em&gt;var arrayFrozenFields = new Array();
var frozen = false;&lt;/em&gt;

(goes in the handlekey methode):

&lt;em&gt;} else if (charCode == 70 &amp;#124;&amp;#124; charCode == 102) {
	// letter f/F to freeze the game for testing
	frozen = !frozen;
	if (frozen){
		for (i=0; i

&lt;strong&gt;...which is as I think an improvement, because if your are stock and think the only possibility to finish the sudoku is guessing, you can push f or F  to freeze the sudoku and give it a try. And if it was the wrong try, you simply push f again and try it the other way 'round. &lt;/strong&gt;

I am not familiar with saving variables, respectively I don't know if there is a need to save the arrayFrozenFields with the widget.setPreferenceForKey() method.

Best regards so far,
Lukas

PS: bdeboer@bdeboer.com does not work...</description>
		<content:encoded><![CDATA[<p>I have an extension for those how are guessing, as I have to guess sometimes too. Unfortunately I don&#8217;t see any other way to contact Brian than through the FAQ, so here&#8217;s my code:</p>
<p>(global variables):</p>
<p><em>var arrayFrozenFields = new Array();<br />
var frozen = false;</em></p>
<p>(goes in the handlekey methode):</p>
<p><em>} else if (charCode == 70 || charCode == 102) {<br />
	// letter f/F to freeze the game for testing<br />
	frozen = !frozen;<br />
	if (frozen){<br />
		for (i=0; i</p>
<p><strong>&#8230;which is as I think an improvement, because if your are stock and think the only possibility to finish the sudoku is guessing, you can push f or F  to freeze the sudoku and give it a try. And if it was the wrong try, you simply push f again and try it the other way &#8217;round. </strong></p>
<p>I am not familiar with saving variables, respectively I don&#8217;t know if there is a need to save the arrayFrozenFields with the widget.setPreferenceForKey() method.</p>
<p>Best regards so far,<br />
Lukas</p>
<p>PS: <a href="mailto:bdeboer@bdeboer.com">bdeboer@bdeboer.com</a> does not work&#8230;
</p>
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		<title>by: brian</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2355</link>
		<pubDate>Sun, 30 Jul 2006 14:48:55 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2355</guid>
					<description>Christine,

The scoring is going to change in version 2.0 because it doesn't seem to consistently work for everyone. But, if you look at the FAQ's there's some info about how the scoring currently works. Thanks,

Brian</description>
		<content:encoded><![CDATA[<p>Christine,</p>
<p>The scoring is going to change in version 2.0 because it doesn&#8217;t seem to consistently work for everyone. But, if you look at the FAQ&#8217;s there&#8217;s some info about how the scoring currently works. Thanks,</p>
<p>Brian
</p>
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		<title>by: Christine Hopkins</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2347</link>
		<pubDate>Sat, 29 Jul 2006 22:08:57 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2347</guid>
					<description>I love this widget having already become addicted to the game in my local paper.  I am intrigud by the scoring though - it isn't obvious to me how a score is totalled.  Whatgets points and what doesn't?</description>
		<content:encoded><![CDATA[<p>I love this widget having already become addicted to the game in my local paper.  I am intrigud by the scoring though - it isn&#8217;t obvious to me how a score is totalled.  Whatgets points and what doesn&#8217;t?
</p>
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		<title>by: Larry</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2237</link>
		<pubDate>Sat, 01 Jul 2006 18:44:10 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2237</guid>
					<description>One clarification: The larger board size option would come with a larger font for pencil marks. It's the small font that some if us have trouble reading.</description>
		<content:encoded><![CDATA[<p>One clarification: The larger board size option would come with a larger font for pencil marks. It&#8217;s the small font that some if us have trouble reading.
</p>
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		<title>by: Larry</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2236</link>
		<pubDate>Sat, 01 Jul 2006 18:43:07 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2236</guid>
					<description>I like this widget a lot.

Several people wondered how the score is calculated. It seems to be roughly X divided by the number of seconds you played, where X is something like 99,500 for a Diablo puzzle, 93,500 for Hard, 89,500 for Medium, and 76,500 for Easy. However, there is a bug that sometimes causes the wrong score to be displayed, e.g., 17677 for a Hard puzzle solved in 4:23 (mada's post), 18028 for a Diablo puzzle solved in 4:37 (one I did).

Like other reviewers, I have found that option-a and ctrl-a sometimes work and sometimes don't.

I agree that a preference for a larger board size would be useful. 

I'd appreciate an Undo command, at least to go back one step back, preferably any number of steps. The main reason is that it's easy to mistakenly solve a cell when you meant to change a pencil mark. But there are other cases where it's easy to make an unintended change, cases where you've misread a 6 as an 8, etc., and, of course, there are times you've made a logical mistake.

I find crossed-out 4's hard to read.

I wish diablo puzzles were more difficult.

Other than that, I find this widget wondrous. Great job!</description>
		<content:encoded><![CDATA[<p>I like this widget a lot.</p>
<p>Several people wondered how the score is calculated. It seems to be roughly X divided by the number of seconds you played, where X is something like 99,500 for a Diablo puzzle, 93,500 for Hard, 89,500 for Medium, and 76,500 for Easy. However, there is a bug that sometimes causes the wrong score to be displayed, e.g., 17677 for a Hard puzzle solved in 4:23 (mada&#8217;s post), 18028 for a Diablo puzzle solved in 4:37 (one I did).</p>
<p>Like other reviewers, I have found that option-a and ctrl-a sometimes work and sometimes don&#8217;t.</p>
<p>I agree that a preference for a larger board size would be useful. </p>
<p>I&#8217;d appreciate an Undo command, at least to go back one step back, preferably any number of steps. The main reason is that it&#8217;s easy to mistakenly solve a cell when you meant to change a pencil mark. But there are other cases where it&#8217;s easy to make an unintended change, cases where you&#8217;ve misread a 6 as an 8, etc., and, of course, there are times you&#8217;ve made a logical mistake.</p>
<p>I find crossed-out 4&#8217;s hard to read.</p>
<p>I wish diablo puzzles were more difficult.</p>
<p>Other than that, I find this widget wondrous. Great job!
</p>
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		<title>by: Tobi</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2221</link>
		<pubDate>Tue, 13 Jun 2006 12:46:45 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-2221</guid>
					<description>Hey! First thanx for this great widget! I love it! 

Maybe one idea for future versions:
As soon as a number is correct placed in all 9 squares, fade this number from the number chooser on the bottom.  I think this makes it easier to spot on which number I still have to 'work on'.

Cheers Tobi</description>
		<content:encoded><![CDATA[<p>Hey! First thanx for this great widget! I love it! </p>
<p>Maybe one idea for future versions:<br />
As soon as a number is correct placed in all 9 squares, fade this number from the number chooser on the bottom.  I think this makes it easier to spot on which number I still have to &#8216;work on&#8217;.</p>
<p>Cheers Tobi
</p>
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		<title>by: Coke</title>
		<link>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-1804</link>
		<pubDate>Fri, 26 May 2006 00:14:00 +0000</pubDate>
		<guid>http://www.briandeboer.com/posts/sudoku-widget-15-released/#comment-1804</guid>
					<description>I had your old version and really enjoyed it.  Then I downloaded 1.5 and found that almost all the puzzles have basic errors in them in that it allows duplicate numbers in the same row.  One of the numbers is the original numbers that come up with the puzzle.  After that sort of error appears, it seems pointless to continue the puzzle..

Is there a way to get the original Suduko back?  I never found errors in it after lots and lots of games and I found them delightful to work on.</description>
		<content:encoded><![CDATA[<p>I had your old version and really enjoyed it.  Then I downloaded 1.5 and found that almost all the puzzles have basic errors in them in that it allows duplicate numbers in the same row.  One of the numbers is the original numbers that come up with the puzzle.  After that sort of error appears, it seems pointless to continue the puzzle..</p>
<p>Is there a way to get the original Suduko back?  I never found errors in it after lots and lots of games and I found them delightful to work on.
</p>
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